Back in April 29, 2020 I wrote the article Killer Product — A Rhino3d Product Analysis. You can consider this a long-delayed part 2.
To my surprise, the Rhino3D analysis was (and still is) a very popular article; one which also was seen by many McNeel staff. Thanks to Andres Gonzalez (from McNeel and the new Rhino3D.education) I was able to directly ask some questions to David Rutten about Grasshopper 2.
I’m a Rhino user since January 2003, Rhinoceros version 3 which was released November 2002. (Note: Rhino = Rhino3D = Rhinoceros.) It was an illegal crack since I was a student and had no money and my university didn’t have any licenses. Luckily it was a stable copy and I was able to produce all our Master’s Architecture work in Rhino as well as do 5 competitions on the side. Since then I’ve designed architecture, public spaces and urban design projects (many for construction) as well as for projects using computer aided manufacturing (CAM) and robotic machining.
I love Rhino……
This is Part 3 of a series on shifting from Services Leader to Product Leader. Here you can read Part 1 — The Dead-End of Professional Design Services and Part 2 — Hustle! Hustle! Hustle! You can also read Crash Landing, an interlude in the series reflecting on many years ‘working globally’.
…chance favours the prepared mind — Louis Pasteur
It has been a winding, challenging and at times lonely route through the night to my decision to move towards Product Leadership. It is really the result of actively following multiple hunches over the years towards discovery. …
This is Part 2 of a series on shifting from Services Leader to Product Leader. Please also read Part 1 — The Dead-End of Professional Design Services, Part 3 — Chance of a Nighttime and the interlude Crash Landing
If you want something, go get it, period.
— Will Smith in The pursuit of Happyness
“Hustle! Hustle! Hustle!” yelled coach Horwath as we were practicing for the upcoming final playoff game. Our AA ice hockey team had won the City and Regional championships and we were preparing to win the Provincial Championships. Ice hockey is in my blood, I started…
While I started working as an architect in Montreal, Canada (and later had a practice there for 4 years) most of my career has involved working on large-scale, complex urban design projects around the globe. Looking back at 14 years of work experience, almost all of which was as a project leader role, I have worked in 19 countries:
Belgium, Canada, China, France, Germany, Indonesia, Italy, Kazakhstan, Korea, Lebanon, Morocco, Myanmar, Netherlands, Russia, Singapore, Tajikistan, Turkey, United Kingdom and United States
What exactly is working globally? There are different ways of working globally, so let me be clear on my…
After working 14+ years as a senior project leader in large-scale, complex architecture and urban design projects across the world in over 19 countries, I asked myself: Do I want to continue working on different projects for the rest of my career using the same business model?
The reasons I asked this question are because: there is a serious oversupply of design firms allowing clients to push down costs; clients no longer financially value professional design services; and as a result each new project is expected to deliver more, with less time and for less money — the professional design…
Originally written 2010.08
The PARALLEL TERRACED SCAN (PST) is used as a search mechanism for individual agents within a larger complex system working towards a goal greater than that capable of the individual agents. As a search strategy, the PST is a layered and simultaneous process whereby multiple agents search in parallel to one another, at different speeds, depths and directions. What it achieves, is a system that exhibits complex, emergent and adaptive behavior. The collection of agents becomes a communicative framework for information.
Two threads stand out at this years Venice Architecture Biennale, the desire to put on show hyper-drawings and super-models. Many pavilions and exhibitors developed enormous super-detailed physical models at 1:5 or 1:10 and filled them with a full narrative of space use, furniture and scraps of everyday life. We see a direct link back to the work of Thomas Demand, especially for the models in the Japan Pavilion.
This same effort was invested in countless drawings, many by hand, to create a fresh narrative tool for documenting and explaining the live and vision of the architecture. Of course this trend…
Architect, Urban Designer, Technologist, Entrepreneur